Sunday, June 8, 2008

Gods of Evil (Crypt)










7 comments:

  1. no se si el anterior comentario se ha publicado, asi ke lo vuelvo a poner.

    La Ampliacion me parece chulisima, es una currada total. Pero se te a olvidado poner el grupo de los vampiros. Respecto a las ilustraciones chapo, 10 de 10, yo me las estoy viendo canutas para encontrar las ilustraciones y ando improvisando.

    Buenisimo trabajo, y kizas me la imprima en plan Frikismo total.

    Saludos. BELIAL

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  2. Although visually great this cards are miles away from being balanced.

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  3. Could you tell me an example, please?
    Perhaps you´ve sayed that because you haven´t read the main text (in spanish). Anyways, thanks for seeing my set.

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  4. Namtaru (using Create-A-Clan Rules) have lots of points to spend after buying disciplines, but no vampire ever had this big cost reduction for employing allies. Including existence of cards giving the same it becomes broken. The most powerful and legendary baali was only 10 cap and I think that there are some serious reasons for it (for example psychomachia).
    I don't think that WW would give ability you gave Seaker for any vampire, especially if he have permanent card that allows to treat aggravated damage as normal.
    Baali are persecuted by both Camarilla and Sabbat. I agree that they may be hiding but then they would have ability to play cards as if they would be from specific sect or have specific title (if they would control titled vampire) but while belonging to sect they would use disguise and would have other clan like basic Petaniqua.
    There is only 1 vampire (Saulot) that have more than one bloodline discipline and it is because he is founder of this discipline in old ages, ha have also basic daimonion without connected flaw but half of cards requiring it require also being infernal so it is more like wasting a point than merit (according to late fluff he had some influence and will in creating baali). Moloch have superior temporis without connected with it flaws (scarce and exclusion of celerity) and AFAIK fluff would make him normal baali.
    No vampire ever had ability to set range. Cards that allows that require blood and vampires have only optional maneuvers and only once each combat. That ability would kill at least few archetypes and there is no way to stop it (no DI, no chance of not having card on your hand etc.).
    Fear Leach is twice better on superior than similar card - Darkness Within, is based on clan disciplines of clan and bloodline that don't have any tactic (except it) for prolonged fight but baali have it. On inferior it have effect of ANI (Song of Serenity), and reversed Frenzy. Ok Frenzy gives additional damage to vampire but gives advantage and in far less ways makes vampire unable to deal damage. Most long ranged combat is based on guns so.
    Hell's Torture look normal except of outferior which is too weak. For 1 blood and discipline there should be any advantage and not something that is worse than hand strike (it could be 2 damage or cannot be prevented with some discipline etc.).
    Infernal Beast - require infernal vampire with ser? This requirement should be moved to dai. IMHO there is too big gap between dai and DAI difference of 1 or 3 life is too big. Ally is also powerful but card is not easy to use so no more complains.
    Childeren of the Damned is the only card that is new in some way, looks well balanced and I love it (not only for picture).
    I have no explanation but I think that Sign of Tenochtitlan is too powerfull (make S&B baali and you have nothing to complain about beeing infernal and have one of the best S&B in game).
    When I seen this cards earlier I missed flaws of demons and Nemesis events rule so with it becomes far less broken, but I still think that you give baali far more allies that WW would ever give to any clan or bloodline.
    The Unforgiven - dont see any connection between name (and what it would make according to it) and effect.
    Banshee's Scream look balanced but I'm not sure if it should be action modifier (I would make it rather combat card).

    Nice job in making cards and great job in finding pictures.

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  5. First of all, thanks for making that great evaluation of my set.
    I´m going to translate the main article to english, but maybe the translation will have some mistakes because I´m going to do it with google´s. I hope you understand some of your examples now.
    But anyways you´re right in many points and I´m going to change some of my cards. You have to undestand that I don´t test it yet.

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  6. I had links to cards from extralas blog and even didn't know that there is article to them :P
    About Moloch... Troile is founder of present clan Brujah. The difference between them and True Brujahs is celerity and temporis. Since both disciplines excludes each other and children of Troile inherited celerity he shouldn't have temporis and Moloch should rather inherit from him celerity.

    Anyway I'm glad if I helped.
    I'm also thinking about creating bloodline set but for kiasyd bloodline.

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  7. I´ve changed many of the cards, and I´ve removes the Rise of the Tyrant Concept. Thanks to all! Please, tell me if you don´t agree. Greetings.

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