The "WHICH OF THE NEW INFERNAL "DISCIPLINES" DO YOU LIKE MORE?" poll has ended.
Here are the results:
Maleficia 24 Votes 50%
No one 14 Votes 29%
Striga 10 Votes 20%
I have curiosity, the people who has voted the "No one" option has voted that because:
1.- Those "disciplines" are useless
2.- Are overpowered
3.- Are too weak
4.- You don´t like infernal vampires at all
I voted maleficia. Because it has "evil eye", "barrenness" and "Psalm of the Damned", three powerfull cards that mix very well.
Showing posts with label Baali. Show all posts
Showing posts with label Baali. Show all posts
Sunday, March 28, 2010
Friday, March 26, 2010
Diabolic Lure
1.- The aus effect is really usefull.
2.- There are a lot of winnie decks in tournaments.
3.- You let other methuselah know how the baali feels
4.- Each block = 1 pool. I love it. Mix it with Condemnation: Doomed, and he will burn two pool each block.
5.- No cost
I don´t like this card, and I´m gonna tell you why:
1.- I don´t have any xD.
Thursday, March 25, 2010
Freak Combo
Tuesday, March 23, 2010
Strix
1.- +1 intercept
2.- You can play it with Bloodstorm of Chorazin and your infernal vampire untaps after the action.
3.- You have a strong defence against bleed decks.
4.- It has burn option
5.- You also have scobax, valerius ADV and sense the sin = infernal wall deck
6.- You enter combat with an acting minion without an action or blocking. You may play majesty and untap your vampires after this.
I don´t like this card, and I´m gonna tell you why:
1.- Cost 1 blood
2.- It´s rare
3.- it requires Striga, and only scobax mix well with this card.
Monday, March 22, 2010
Barrenness
1.- It breaks Govern the Unaligned strategy. Or similar cards that send free pool to younger vampires.
2.- It makes vampires sterile. So they can´t create 1 cap vampires, and embrance it´s useless.
3.- LSJ created "The Horde" to play with them.
4.- Remove 2 blood points, as horseshoes. But this is much better because the vampires can´t fill themselfs another time.
5.- Burn 1 cap vampires.
6.- No cost.
7.- At inferior, it UNTAPS the infernal vampire.
8.- Scourge of the Enochians exists.
9.- You can play it to any Methuselah.
10.- +1 stealth action.
11.- You can´t remove them.
12.- It has burn option.
I don´t like this card, and I gonna tell you why:
1.- It´s rare.
2.- You need a lot of them to play a deck around this card.
3.- It´s useless against allies.
Tuesday, February 9, 2010
It could be... "The Horde"
Monday, February 8, 2010
It could be... "Annazir"
Annazir
I did this custom card 2 years ago for the 2008 cardmaker contest.
Disciplines: I only succeeded the 3 clan disciplines. False.
Capacity: 9. Shaitan´s Child. True.
Clan: Baali. True.
Ability: The word "equipment" is the only one that I succeeded. False.
Group: It´s group 5, not 6. False.
Name: The same. True.

I did this custom card 2 years ago for the 2008 cardmaker contest.
Disciplines: I only succeeded the 3 clan disciplines. False.
Capacity: 9. Shaitan´s Child. True.
Clan: Baali. True.
Ability: The word "equipment" is the only one that I succeeded. False.
Group: It´s group 5, not 6. False.
Name: The same. True.

Labels:
Baali,
CardMaker 2008,
Custom Cards,
HttB,
It Could Be,
Retrospective,
VTES
Sunday, March 22, 2009
Casual Play (Nergal 64)

My favourite massive bleed deck.
Name: Nergal 64
Author: Manituan
Crypt 12
----------------------------------------------------
3x Nergal 10 Baali
3x Nergal 10 ADV Baali
6x <4 cap with aus
Library 64
----------------------------------------------------
Action 10
4x Revelations
1x Rutor´s hand
2x Sheepdog
1x Heart of the city
1x Pulse of the Canaille
1x Contagion
Action Modifier 30
16x Freak Drive
2x Spying Mission
2x Lost in Crowds
4x Faceless Night
2x Cloak the Gathering
2x Elder Impersonation
2x Enkil Cog
Master 7
1x Barrens
1x The Coven
1x Giant´s Blood
1x Blood doll
2x Secure Heaven
1x Perfectionist
Combat 6
6x Majesty
Retainers 5
3x D`habi Revenant
1x Robert Carter
1x Tasha Morgan
Ally 1
1x Goblin
Equip 2
1x Mobile Phone
1x Helicopter
Combo 2
2x Swallowed by the Night
Event 1
1x Narrow Minds
Tuesday, January 27, 2009
Vampire´s Stats (Huitzilopochtli)

At Wikipedia you may see the mythology character.
Translated with Google.
Name: Shaitan (Huitzilopochtli)
Clan: Baali
Sire: Saulot
Generation: 4th
Embraced: 4500 B.C.
Age: 20
Physical Force 7 (9), Skill 6 (8), Resistance 7 (9) (the lower attributes he has are after he left torpor).
Social: Charisma 8 Handling 9 Appearance 0
Mental: Perception 6, Intelligence 6, Astucia 7
Talent: Alert 4 Search 5 Lie Detecting 9 Diplomacia 6 Empathy 6 dodge 5 Imitation 6 intrigue 9 Launch 2 Liderazgo 8 Oratoria 3 Pelea 5 Charm 4 Soñar 7 Subterfuge 9
Techniques: Body Alteración 6 Arms 5 melee, Tag 1, Metal 2, Blind Fight to 3, Track 6, bribery 9 Survival 9 Traps 3, Torture 9.
Knowledge: Alchemy 3 Anthropology 7 Arqueology 9 Astrology 3 Local Culture (Mexico, Mesopotamia) 9 Astronomy 1 Culture about the Camarilla 3 , Culture about the Black Hand 5 Culture of Sewage 3, Culture of Spirits 9 , lupins 5, Culture of the Magi 4, Culture of kingdom 9, Culture Sabbat 9, Culture Wyrm 9 Medicine 5 Secrets of the City 9, Theology 9 (Know your enemy), Toxicology 6.
Disciplines: Animalism 6 Auspex 9, Celerity 6, Daimonion 9 Dementation 8 Domination 9 Fortitude 7 Mortis 9 Obtenebration 4 Potence 9 Presence 9 Protean 7 chimestry 6 Thaumaturgy 4 Dark Thaumaturgy 7 Visceratica 3.
Investitures: 9 (Infernal Rank)
Background: Identity Alternative 9 Allies 9 Contacts 9 Influence 9, Position 9, Flock 9 Resources 4, servants 9.
Virtues: Betrayal 5 Cruelty 5 Courage 5
Path: Path of Evil Revelations 10
Humanity: 0
Force of Will: 10
Disorders: Obsession; Shaitan believed to be corrupting the whole of humanity to please Ba'al. Naturally, he´s right.
Blood capacity: 50/10
Sunday, July 27, 2008
The Harbinger and the Beast
My Funiest Deck.
Get out Huchipuchi as fast as you can and when you know what disciplines your prey plays, put a skill of fortitude and play a minion tap on Huchipuchi. Then play Great Beast with daring the dawn. Once the beast is ready choose fortitude and two of the disciplines your prey plays, take out Agaitas and start playing with the cards of your prey. If the beast falls, you have Ian who can also play all disciplines. It is a very difficult deck but very fun because every game is completely different to the previous one. Enjoy it!
Crypt: (12 cards, Min: 6, Max: 10)
----------------------------------------------
4 Huitzilopochtli AUS DAI DOM OBF PRE POT 10 Baali
4 Agaitas for AUS NEC 6 Harbingers of Skulls
4 Ian Forestal AUS DOM THA8 Tremere Antitribu
Library: (64 cards)
-------------------
Master (24 cards)
1 Dreams of the Sphinx
5 Minion Tap
5 Fortitude
3 Golconda
1 The Parthenon
1 Secure Heaven
2 Wash
1 The Barrens
1 Redeem the Lost Soul 1 Information Highway
3 Zillah Valley
Action (8 cards)
6 Call the Great Beast (FOR)
1 Clan Impersonation
1 Scrounging
Action Modifier (10 cards)
5 Daring the Dawn
5 Freak Drive
Combat (10 cards)
5 skin of steel
5 Soak
Reaction (12)
6 Wake
6 Telephatic Misdirection
Get out Huchipuchi as fast as you can and when you know what disciplines your prey plays, put a skill of fortitude and play a minion tap on Huchipuchi. Then play Great Beast with daring the dawn. Once the beast is ready choose fortitude and two of the disciplines your prey plays, take out Agaitas and start playing with the cards of your prey. If the beast falls, you have Ian who can also play all disciplines. It is a very difficult deck but very fun because every game is completely different to the previous one. Enjoy it!
Labels:
Baali,
Deck,
Harbingers of skulls,
Tremere Antitribu,
VTES
Sunday, June 8, 2008
Gods of Evil (Concurso/Contest DNN VTES) English - Español
Introduction
They are more committed to the absolute evil that Malkavian more psychotic or Sabbat more brutal. The Baali worship the devil. They believe strongly in the final ascension of total darkness and that vampires are servers chosen ahead of the powers on earth. They do not want to maintain a charade in front of their prey elected, not even seeking supremacy vampires, but eager to invoke their great lords to return to the world and become a hell infested with demons.
Gods of Evil is a mini_set invented by my (Manituan / Santana), based on the Vampire Mascarada shown to the infernal oldest and powerful among the followers of Baal and his most powerful secrets.
Design Vampires
- Environment
All vampire books are set in their roles and abilities and powers are close as possible to reality, since there is no much information Methuselah carrying hidden more than 2000 years.
The system that I have continued to design se basa en el article "how to design a CRYPT" and I have scrupulously adhered to the rules except for one detail, Moloch has high Temporis. This is what I have done 3000 years because it carries with Troile locked in the ruins of Carthage and it will have something stuck.
Although it may appear that they are very raw at first glance you have to take into account that they are hellish and equivalencies are as follows:
A vampire-normal 8 is the equivalent in disciplines and skills to a 6 infernal.
A vampire-normal 11 (Arika for example) is the equivalent disciplines
and skills to a 9 infernal.
Only you have to look at some Baali group of 2 or 4 and compare.
On disciplines outside the clan he met one high and one low, never recur two or more equal in various vampires and vampire is no limit of 2 with the same discipline outside the clan.
There is a Baali of 11 and you may ask, was not Saulot the creator of all Baali? It was believed that if left until the supplement to Gehenna, where there was a statue of Namtaru in the second city along with other antidiluvianos (twenty). There are many Kabyle on the descent of the Baali, I opted for this:
Namtaru is the sire of Nergal, Ashur of Huchipuchi and Saulot is the Sire of Moloch.
Although Seker, was an officer in the beginning, now it is not, but I wanted to do it in letter. It is not Baali itself, is a blood line that he created in the novels of the red death, but descended from Saulot and has dealings with elementary Fire.
As Namtaru takes many years locked in Chorizel it is 11, something like the letter Saulot (When should be 12).
Genealogy-Baali
In bold are the vampires of this mini_expansión. This he removed from the genealogy: Vampirerpg.
Library Card Design
Library cards I've built are set in the books of rules and supplements. These powers would require a infernal to accomplish its mission and pass unnoticed. Many are taumaturgical rituals, others are two of Sabbath and instead create discipline taumaturgy he met in the dark Daimoinon to make it easier to implement, if it came to play someday. From daimoinon itself only he created the "Rise of the Tyrant" (as the other levels have already letter), which is supposed level of 10 is what daimoinon and trying to lead the Baali from dwelling on the face of the Land: Summon Baal.
I wanted to make clear the intention of Baali on earth. Its sole function is to lift their lords and demonic that roam the land, sowing chaos. The Jyhad, the Sabbath, inconnu, the Camarilla ... It doesn´t cares. Only want to convert as many people as possible to their cause to end as soon as possible. So a new way of playing with baalis is leaving the dam with impotence that lifted it and while you can dedicate to your tasks demonic. Whenever you is the bleed, but that is for ventrue, we Baali we like playing in the shadows, manipulating and weaving line at will. Playing with the untap itself and the rest is a new way of playing with Baali fun in this mini_set and for that I have made a number of letters supporting it. It is a system slower but more fun.
To do so, there are several letters to convert to the minion of the dam in infernal, complementing the ability to Barbaro Luchesse Group 3.
If seem very gross, I have to say in his defence that the infernal that it costs 2 to play pool. The two pool to get up in separate actions. In addition to spend them and leaving.
I´ve removed the Nemesis concept and I left as a normal event. If your deck is designed to exploit these events to maximize the problem will have to play with very few cards in hand. Now all vampires can become infernales as +1 stealth action. I´ve concluded that it is impossible to make an expansion actually playable with the rest ofcards VTES, so I will simply try to do an expansion for some playable Story Line that we can do here, for the competition and for fun.
He created several unique demons, which along with Namtaru can be a good choice if you do not die today ... ;-) Namtaru + Demon basis bleed = 1 + Dream World bleed, 3. Do not say whether a harbinger plays a legal manipulations ...
One of the letters that I like most of this expansion and I have always wanted to design is "the power blood." It is no longer needed the Skills for the combo and the Beast gem! In addition if you want to do burn your favorite Baali with a Force of Will can increase bleed tambén with this letter to high.
With "Safe Circle" your demons will have the same skill that gargoyles when a Baali is blocked.
"Chains of Leteo" on the books of role does something very similar to domination, so why can not the Baali have also redirects?
In "Step Incorporeal" Taumaturgicals may finally combat ends, something inconceivable that has not been done before, and enderezarse whether they were reacting. Also a dodge high with "Kirothep" quite useful if you want to be a Tremere without fighting.
Conclusion
Although initially was very reluctant to do with photoshop the vampires for fear that I will remove a long time, I appreciated the ease with which I have taken this program that serves to secure to me later and I think the result is quite good.
I've used the best illustrations that I could find, always related to the letter in question, many of them drawn from www.deviantart.com.
Insurance will take the cat to the participants with water jets editions, as potato vampires and flying wolf men XD, but in mine I wanted to stick as much as possible to world of darkness, especially VTES in particular, thinking that someday can play.
Nothing more, I hope that you've come this far reading this grated and that you enjoy so much with them as I do. And if after seeing this analysis we encourage you to take the clan Baali for the first time is welcome. Greetings!
Introducción
Están más comprometidos con el mal absoluto que los Malkavian más psicoticos o los Sabbat más brutales. Los Baali rinden culto al diablo. Creen firmemente en la ascensión final de la oscuridad total y en que los vampiros son los servidores escogidos de los poderes que aguardan la tierra. No desean mantener una Mascarada frente a sus presas elegidas; ni siquiera buscan la supremacía vampírica, sino que ansían invocar a sus grandes señores para que regresen al mundo y lo conviertan en un infierno infestado de demonios.
Gods of Evil es una mini_expansión inventada por mi (Manituan/Santana), basada en Vampiro la Mascarada que recoge a los infernales más viejos y poderosos de entre los seguidores de Baal y sus más poderosos secretos.

Diseño de Vampiros
-Ambientación
Todos los vampiros están ambientadas en los libros de rol y sus capacidades y poderes se acercan lo más posible a la realidad, ya que tampoco hay mucha información de matusalenes que llevan escondidos más de 2000 años.
El sistema que he seguido para diseñarlos se basa en el artículo que posteó RedVenom de cómo diseñar una crypta y me he ceñido a las reglas escrupulosamente salvo en un detalle. Moloch tiene Temporis a alta. Esto lo he hecho porque lleva 3000 años encerrado con Troile en las ruinas de Cartago y algo se le habrá pegado.
Aunque parezca que son muy brutos a simple vista tenéis que tener en cuenta que son infernales y las equivalencias son como siguen:
-Un vampiro normal de 8 es el equivalente en disciplinas y habilidades a un infernal de 6.
-Un vampiro normal de 11 (Arika por ejemplo) es el equivalente en disciplinas
y habilidades a un infernal de 9.
Sólo tenéis que mirar algún baali de grupo 2 o 4 y compararlo.
Sobre las disciplinas fuera de clan he metido una a alta y otra a baja, nunca se repiten dos o más iguales en distintos vampiros y hay límite de 2 vampiros con la misma disciplina fuera de clan.
Hay un Baali de 11 y os preguntaréis, no era Saulot el creador de todos los Baali? Pues se creía que si hasta que salió el suplemento de Gehenna, donde había una estatua de Namtaru en la segunda ciudad junto con otros antidiluvianos(veintitantos). Hay muchas cabilaciones sobre la ascendencia de los Baali, yo me he decantado por esta:
Namtaru es el sire de Nergal, Ashur de Huchipuchi y Saulot es el Sire de Moloch.
Aunque Seker, era oficial en un principio, ahora ya no lo es, pero quería hacerlo en carta. No es baali propiamente dicho, es de una linea de sangre que creó él en las novelas de la muerte roja, pero desciende de Saulot y tiene tratos con elementales de Fuego.
Como Namtaru lleva muchísimos años encerrado en Chorizel pues es de 11, algo así como la carta de Saulot (Cuando deberían ser de 12).
-Genealogía Baali
En negrita están los vampiros de esta mini_expansión. Esta genealogía la he sacado de: Vampirerpg.
Las cartas de bilioteca que he diseñado están ambientadas en los libros de reglas y suplementos. Son los poderes que necesitaría un infernal para cumplir su misión y pasar inadvertido. Muchas son rituales taumaturgicos, otras son sendas del sabbat y en vez de crear la disciplina taumaturgia oscura la he metido en Daimoinon para que sea más fácil de implementar, en el caso de que se llegara a jugar algún día. De daimoinon propiamente dicho sólo he creado el "Rise of the Tyrant" (ya que el resto de niveles ya tienen carta), que se supone el nivel 10 de daimoinon y es lo que llevan intentando los baali desde que habitan sobre la faz de la tierra: Invocar a Baal.
He querido dejar patente la intención de los Baali en la tierra. Su única función es levantar a sus señores demoniacos y que deambulen por la tierra sembrando el caos. La Yihad, el sabbat, el inconnu, la camarilla... Les resbala. Sólo quieren convertir a tanta gente como puedan a su causa para terminar cuanto antes. Así una nueva forma de jugar con baalis es dejar a la presa con la impotencia de que levantarse cuesta y tu mientras puedes dedicarte a tus tareas demoniacas. Siempre te quedará el bleed, pero eso es para los ventrue, nosotros los baali nos gusta jugar en las sombras, manipulando y tejiendo la partida a voluntad. El jugar con la untap propia y con la del resto es una nueva forma de jugar con los baali muy divertida en esta mini_expansión y para ello he hecho una serie de cartas que lo apoyan. Es un sistema más lento pero más divertido.
Para ello, hay varias cartas de convertir al los minion de la presa en infernal, complementando la habilidad de Barbaro Luchesse de grupo 3.
Si parecen muy brutas, tengo que decir en su defensa que al infernal que la juega le cuesta 2 de pool. Los dos de pool para levantarse en sendas acciones. Además de gastarlas y que salgan.
He quitado el concepto Nemesis y lo he dejado como un evento normal. Si tu mazo va orientado a aprovechar estos eventos al máximo tendrás el problema de jugar con muy pocas cartas en mano. Ahora todos los vampiros pueden convertirse en infernales como acción +1 stealth. He llegado a la conclusión de que es imposible hacer una expansión realmente jugable con el resto de cartas de VTES, así que simplemente voy a intentar hacer una expansión jugable para algún Story Line que podamos hacer aquí, para el concurso y para divertirme.
He creado varios demonios únicos, que junto con Namtaru puede ser una buena opción si no te mueres antes... ;-) Namtaru + Demonio base bleed 1 + Dream World = bleed de 3. No digamos si un heraldo juega un legal manipulations...
Una de las cartas que más me gustan de esta expansión y siempre he querido que diseñen es "la power blood". Ya no hacen falta las Skills para el combo de la Bestia y la gema! Además si quieres hacer arder a tu Baali favorito con un Force of Will puedes incrementar el bleed tambén con esta carta a alta.
Con "Safe Circle" tus demonios tendrán la misma habilidad que las gárgolas cuando un baali es bloqueado.
"Chains of Leteo" en los libros de rol hace algo muy parecido a la dominación, así que porqué no podemos los baali tener también redirecciones?
Con el "Incorporeal Step" los Taumaturgos podrán hacer por fin combat ends, algo inconcebible que no se haya hecho antes, y enderezarse si eran reacting. También un dodge a alta con "Kirothep" bastante útil si quieres ser un Tremere sin combate.
Conclusión
Aunque al principio era muy reticente a hacer con photoshop los vampiros por miedo a que me quitara mucho tiempo, he agradecido la soltura que he cogido con este programa que seguro que me sirve para más adelante y creo que el resultado es bastante bueno.
He usado las mejores ilustraciones que he podido encontrar, siempre relacionadas con la carta en cuestión, muchas de ellas sacadas de www.deviantart.com. Debería pasarse por aquí los de White Wolf y coger a los jóvenes ilustradores que hay, ya que le dan mil vueltas a los que usan ahora. Sin faltar XD.
Seguro que se llevarán el gato al agua los participantes con ediciones chorras, como vampiros tubérculos y hombres lobo voladores XD, pero en la mía he querido ceñirme lo máximo posible a mundo de tinieblas, sobre todo a VTES en particular, pensando en que algún día puedan jugarse.
Nada más, espero que hayáis llegado hasta aquí leyendo esta rallada y que disfrutéis tanto con ellas como yo haciéndolas. Y si después de ver este análisis os animáis a coger al clan Baali por primera vez bienvenido sea. Un saludo!
They are more committed to the absolute evil that Malkavian more psychotic or Sabbat more brutal. The Baali worship the devil. They believe strongly in the final ascension of total darkness and that vampires are servers chosen ahead of the powers on earth. They do not want to maintain a charade in front of their prey elected, not even seeking supremacy vampires, but eager to invoke their great lords to return to the world and become a hell infested with demons.
Gods of Evil is a mini_set invented by my (Manituan / Santana), based on the Vampire Mascarada shown to the infernal oldest and powerful among the followers of Baal and his most powerful secrets.
Design Vampires
- Environment
All vampire books are set in their roles and abilities and powers are close as possible to reality, since there is no much information Methuselah carrying hidden more than 2000 years.
The system that I have continued to design se basa en el article "how to design a CRYPT" and I have scrupulously adhered to the rules except for one detail, Moloch has high Temporis. This is what I have done 3000 years because it carries with Troile locked in the ruins of Carthage and it will have something stuck.
Although it may appear that they are very raw at first glance you have to take into account that they are hellish and equivalencies are as follows:
A vampire-normal 8 is the equivalent in disciplines and skills to a 6 infernal.
A vampire-normal 11 (Arika for example) is the equivalent disciplines
and skills to a 9 infernal.
Only you have to look at some Baali group of 2 or 4 and compare.
On disciplines outside the clan he met one high and one low, never recur two or more equal in various vampires and vampire is no limit of 2 with the same discipline outside the clan.
There is a Baali of 11 and you may ask, was not Saulot the creator of all Baali? It was believed that if left until the supplement to Gehenna, where there was a statue of Namtaru in the second city along with other antidiluvianos (twenty). There are many Kabyle on the descent of the Baali, I opted for this:
Namtaru is the sire of Nergal, Ashur of Huchipuchi and Saulot is the Sire of Moloch.
Although Seker, was an officer in the beginning, now it is not, but I wanted to do it in letter. It is not Baali itself, is a blood line that he created in the novels of the red death, but descended from Saulot and has dealings with elementary Fire.
As Namtaru takes many years locked in Chorizel it is 11, something like the letter Saulot (When should be 12).
Genealogy-Baali
In bold are the vampires of this mini_expansión. This he removed from the genealogy: Vampirerpg.
- Powerful blood
-
- Shaitan/Adriel (Huitzilopochtli) <4> (-4520:-4500) Progeny of Saulot. Sire of Nezahualcoyotl. He was embraced in the Second City and believed that his sire was Ashur. Sent by Caine and Ashur to investigate a mortal cult of infernalists. He was seduced to their side when he met Ba'al, one of the Great Demons. His fortress in Crete was destroyed by the Setites and the other Clans. He walked to Mexico and proclaimed himself Huitzilopoctli, the Aztec god of War. [CF,p118] [Cb-Ba] (Assyrian Fire God)
- Moloch <4> (:~ -4500) Progeny of Saulot. Sire of Annazir (12th cent. BC). Dwelt in Carthage, and was Troile's blood-bound lover. The two of them are entwined together in torpor beneath Carthage's remains. [Cb-Ba]
- Red Death/Seker <4> (:maybe ~ -4500) Progeny of Saulot. Sire of three childer. This vampire is described in the Red Death Trilogy which has been removed from White Wolf's cannon.
In the trilogy, Saulot has been killed by Tremere manipulated by St. Germain ; in many other sourcebooks, Saulot has manipulated Tremere into diablerising him, and has taken control of him. In both cases, the Tremere clan is manipulated...
Named Seker, Lord of the Underworld, he was also known as the Comte de St. Germain or Count Rakoczi. He became the Red Death after his pact with the Sheddim.- Red Death/Seker <4> (:maybe ~ -4500) Progeny of Saulot. Sire of three childer. This vampire is described in the Red Death Trilogy which has been removed from White Wolf's cannon.
- Ancient blood
-
- Camazotz (Nezahualcoyotl) <5> Progeny of Huitzilopochtli. Sire of Tlazolteotl. He is an Aztec vampire. He is Hummingbird of the Left. [BW] (The Bat God)
- Annazir <5> (:12th cent. BC) Progeny of Moloch. Elder of Damascus during Dark Ages. Dimly recalls the great nights of his clan. Remembers the Shaitan and longs for those times again. He also longs for power, to watch events unfold directly; in essence, he's forgotten the lessons that made him an elder. [VN]
- The Children of Dreadful Night. <5> Progeny of Seker/Red Death. They are the three progeny of Red Death. [RD]
- Cybele
(+ ) Progeny of one of the Shaitan. Sire of Petaniqua (-336). Sealed Troile and Moloch under Carthage. She had a taste for the blood of men who castrated themselves in her frenzied orgiastic ceremonies. Cursed the Assamites with the Blood Lust. She poses as a Malkavian Methuselah. She was killed by a sect of 13 vampires that said to be of the True Brujah. [KmW,pp81-82] [Cb-Ba,p66] [CbR-M] - Petaniqua
(~-360:-336) Progeny of Cybele. She was the princess of Epirus, mother of Alexander the Great. She was embraced the day Alexander assumed the throne of Macedonia. She was called Myrtale, then Olympias, then Petaniqua The Black Eyes of the Wyrm. She is totally corrupted by the Wyrm. She is the 2nd of the Red List and poses as Malkavian. [KmW,pp81-85] [Cb-Ba] - Mary the Black/Ma-ri-ah <7-5> (:-1800) Progeny of probably Anaduk. She killed many Toreador in Constantinople. Diablerised Michael in 1204.
She is probably a progeny of Anaduk (a Baali) but might have been embrace by Beshter/Michael in Ebla. [CobN,p87] [Cb-Ba,p67] - Anaduk <6> Sire of probably Ma-ri-ah (-1800).
- Hortator (Tlazolteotl) <6> Progeny of Nezahualcoyotl. Sire of Delfonso. She is an Aztec vampire. [BW] [PoC] (Goddess of Vice)
- Antonio DeFigio <6> Sire of Giotto Verducci (874). [FBC,p30]
- Ancillae blood
-
- Giotto Verducci <7> (:874) Progeny of Antonio DeFigio. Leader of the Abbey of Mount Zion. [FBC,p30]
- K'thstl <7> Sire of Sargon (1100). [FBC,p30]
- Darak <7> Sire of Elihu (1078). [FBC,p30]
- Delfonso <7> Progeny of Hortator. Sire of Don Benedict and Domingo. [BW] [PoC]
- Azanael <7?> Ruler of Chorazin. [Cb-Ba,p67]
- Elihu <8> (:1078) Progeny of Darak. Under the orders of Giotto Verducci. [FBC,p30]
- Sargon <8> (:1100) Progeny of K'thstl. Under the orders of Giotto Verducci. [FBC,p30]
- Al-Harim <8> Sire of Ansen. [TC3]
- Don Benedict <8> Progeny of Delfonso. Loved Dowager. [BW] [PoC]
- Domingo <8> Progeny of Delfonso. [BW] [PoC]
- Young blood
-
- Ansen, The Devil's Advocate <9> Progeny of Al-Harim. [TC3]
Library Card Design
Library cards I've built are set in the books of rules and supplements. These powers would require a infernal to accomplish its mission and pass unnoticed. Many are taumaturgical rituals, others are two of Sabbath and instead create discipline taumaturgy he met in the dark Daimoinon to make it easier to implement, if it came to play someday. From daimoinon itself only he created the "Rise of the Tyrant" (as the other levels have already letter), which is supposed level of 10 is what daimoinon and trying to lead the Baali from dwelling on the face of the Land: Summon Baal.
I wanted to make clear the intention of Baali on earth. Its sole function is to lift their lords and demonic that roam the land, sowing chaos. The Jyhad, the Sabbath, inconnu, the Camarilla ... It doesn´t cares. Only want to convert as many people as possible to their cause to end as soon as possible. So a new way of playing with baalis is leaving the dam with impotence that lifted it and while you can dedicate to your tasks demonic. Whenever you is the bleed, but that is for ventrue, we Baali we like playing in the shadows, manipulating and weaving line at will. Playing with the untap itself and the rest is a new way of playing with Baali fun in this mini_set and for that I have made a number of letters supporting it. It is a system slower but more fun.
To do so, there are several letters to convert to the minion of the dam in infernal, complementing the ability to Barbaro Luchesse Group 3.
If seem very gross, I have to say in his defence that the infernal that it costs 2 to play pool. The two pool to get up in separate actions. In addition to spend them and leaving.
I´ve removed the Nemesis concept and I left as a normal event. If your deck is designed to exploit these events to maximize the problem will have to play with very few cards in hand. Now all vampires can become infernales as +1 stealth action. I´ve concluded that it is impossible to make an expansion actually playable with the rest ofcards VTES, so I will simply try to do an expansion for some playable Story Line that we can do here, for the competition and for fun.
He created several unique demons, which along with Namtaru can be a good choice if you do not die today ... ;-) Namtaru + Demon basis bleed = 1 + Dream World bleed, 3. Do not say whether a harbinger plays a legal manipulations ...
One of the letters that I like most of this expansion and I have always wanted to design is "the power blood." It is no longer needed the Skills for the combo and the Beast gem! In addition if you want to do burn your favorite Baali with a Force of Will can increase bleed tambén with this letter to high.
With "Safe Circle" your demons will have the same skill that gargoyles when a Baali is blocked.
"Chains of Leteo" on the books of role does something very similar to domination, so why can not the Baali have also redirects?
In "Step Incorporeal" Taumaturgicals may finally combat ends, something inconceivable that has not been done before, and enderezarse whether they were reacting. Also a dodge high with "Kirothep" quite useful if you want to be a Tremere without fighting.
Conclusion
Although initially was very reluctant to do with photoshop the vampires for fear that I will remove a long time, I appreciated the ease with which I have taken this program that serves to secure to me later and I think the result is quite good.
I've used the best illustrations that I could find, always related to the letter in question, many of them drawn from www.deviantart.com.
Insurance will take the cat to the participants with water jets editions, as potato vampires and flying wolf men XD, but in mine I wanted to stick as much as possible to world of darkness, especially VTES in particular, thinking that someday can play.
Nothing more, I hope that you've come this far reading this grated and that you enjoy so much with them as I do. And if after seeing this analysis we encourage you to take the clan Baali for the first time is welcome. Greetings!
Introducción
Están más comprometidos con el mal absoluto que los Malkavian más psicoticos o los Sabbat más brutales. Los Baali rinden culto al diablo. Creen firmemente en la ascensión final de la oscuridad total y en que los vampiros son los servidores escogidos de los poderes que aguardan la tierra. No desean mantener una Mascarada frente a sus presas elegidas; ni siquiera buscan la supremacía vampírica, sino que ansían invocar a sus grandes señores para que regresen al mundo y lo conviertan en un infierno infestado de demonios.
Gods of Evil es una mini_expansión inventada por mi (Manituan/Santana), basada en Vampiro la Mascarada que recoge a los infernales más viejos y poderosos de entre los seguidores de Baal y sus más poderosos secretos.
Diseño de Vampiros
-Ambientación
Todos los vampiros están ambientadas en los libros de rol y sus capacidades y poderes se acercan lo más posible a la realidad, ya que tampoco hay mucha información de matusalenes que llevan escondidos más de 2000 años.
El sistema que he seguido para diseñarlos se basa en el artículo que posteó RedVenom de cómo diseñar una crypta y me he ceñido a las reglas escrupulosamente salvo en un detalle. Moloch tiene Temporis a alta. Esto lo he hecho porque lleva 3000 años encerrado con Troile en las ruinas de Cartago y algo se le habrá pegado.
Aunque parezca que son muy brutos a simple vista tenéis que tener en cuenta que son infernales y las equivalencias son como siguen:
-Un vampiro normal de 8 es el equivalente en disciplinas y habilidades a un infernal de 6.
-Un vampiro normal de 11 (Arika por ejemplo) es el equivalente en disciplinas
y habilidades a un infernal de 9.
Sólo tenéis que mirar algún baali de grupo 2 o 4 y compararlo.
Sobre las disciplinas fuera de clan he metido una a alta y otra a baja, nunca se repiten dos o más iguales en distintos vampiros y hay límite de 2 vampiros con la misma disciplina fuera de clan.
Hay un Baali de 11 y os preguntaréis, no era Saulot el creador de todos los Baali? Pues se creía que si hasta que salió el suplemento de Gehenna, donde había una estatua de Namtaru en la segunda ciudad junto con otros antidiluvianos(veintitantos). Hay muchas cabilaciones sobre la ascendencia de los Baali, yo me he decantado por esta:
Namtaru es el sire de Nergal, Ashur de Huchipuchi y Saulot es el Sire de Moloch.
Aunque Seker, era oficial en un principio, ahora ya no lo es, pero quería hacerlo en carta. No es baali propiamente dicho, es de una linea de sangre que creó él en las novelas de la muerte roja, pero desciende de Saulot y tiene tratos con elementales de Fuego.
Como Namtaru lleva muchísimos años encerrado en Chorizel pues es de 11, algo así como la carta de Saulot (Cuando deberían ser de 12).
-Genealogía Baali
En negrita están los vampiros de esta mini_expansión. Esta genealogía la he sacado de: Vampirerpg.
- Powerful blood
-
- Shaitan/Adriel (Huitzilopochtli) <4> (-4520:-4500) Progeny of Saulot. Sire of Nezahualcoyotl. He was embraced in the Second City and believed that his sire was Ashur. Sent by Caine and Ashur to investigate a mortal cult of infernalists. He was seduced to their side when he met Ba'al, one of the Great Demons. His fortress in Crete was destroyed by the Setites and the other Clans. He walked to Mexico and proclaimed himself Huitzilopoctli, the Aztec god of War. [CF,p118] [Cb-Ba] (Assyrian Fire God)
- Moloch <4> (:~ -4500) Progeny of Saulot. Sire of Annazir (12th cent. BC). Dwelt in Carthage, and was Troile's blood-bound lover. The two of them are entwined together in torpor beneath Carthage's remains. [Cb-Ba]
- Red Death/Seker <4> (:maybe ~ -4500) Progeny of Saulot. Sire of three childer. This vampire is described in the Red Death Trilogy which has been removed from White Wolf's cannon.
In the trilogy, Saulot has been killed by Tremere manipulated by St. Germain ; in many other sourcebooks, Saulot has manipulated Tremere into diablerising him, and has taken control of him. In both cases, the Tremere clan is manipulated...
Named Seker, Lord of the Underworld, he was also known as the Comte de St. Germain or Count Rakoczi. He became the Red Death after his pact with the Sheddim.- Red Death/Seker <4> (:maybe ~ -4500) Progeny of Saulot. Sire of three childer. This vampire is described in the Red Death Trilogy which has been removed from White Wolf's cannon.
- Ancient blood
-
- Camazotz (Nezahualcoyotl) <5> Progeny of Huitzilopochtli. Sire of Tlazolteotl. He is an Aztec vampire. He is Hummingbird of the Left. [BW] (The Bat God)
- Annazir <5> (:12th cent. BC) Progeny of Moloch. Elder of Damascus during Dark Ages. Dimly recalls the great nights of his clan. Remembers the Shaitan and longs for those times again. He also longs for power, to watch events unfold directly; in essence, he's forgotten the lessons that made him an elder. [VN]
- The Children of Dreadful Night. <5> Progeny of Seker/Red Death. They are the three progeny of Red Death. [RD]
- Cybele
(+ ) Progeny of one of the Shaitan. Sire of Petaniqua (-336). Sealed Troile and Moloch under Carthage. She had a taste for the blood of men who castrated themselves in her frenzied orgiastic ceremonies. Cursed the Assamites with the Blood Lust. She poses as a Malkavian Methuselah. She was killed by a sect of 13 vampires that said to be of the True Brujah. [KmW,pp81-82] [Cb-Ba,p66] [CbR-M] - Petaniqua
(~-360:-336) Progeny of Cybele. She was the princess of Epirus, mother of Alexander the Great. She was embraced the day Alexander assumed the throne of Macedonia. She was called Myrtale, then Olympias, then Petaniqua The Black Eyes of the Wyrm. She is totally corrupted by the Wyrm. She is the 2nd of the Red List and poses as Malkavian. [KmW,pp81-85] [Cb-Ba] - Mary the Black/Ma-ri-ah <7-5> (:-1800) Progeny of probably Anaduk. She killed many Toreador in Constantinople. Diablerised Michael in 1204.
She is probably a progeny of Anaduk (a Baali) but might have been embrace by Beshter/Michael in Ebla. [CobN,p87] [Cb-Ba,p67] - Anaduk <6> Sire of probably Ma-ri-ah (-1800).
- Hortator (Tlazolteotl) <6> Progeny of Nezahualcoyotl. Sire of Delfonso. She is an Aztec vampire. [BW] [PoC] (Goddess of Vice)
- Antonio DeFigio <6> Sire of Giotto Verducci (874). [FBC,p30]
- Ancillae blood
-
- Giotto Verducci <7> (:874) Progeny of Antonio DeFigio. Leader of the Abbey of Mount Zion. [FBC,p30]
- K'thstl <7> Sire of Sargon (1100). [FBC,p30]
- Darak <7> Sire of Elihu (1078). [FBC,p30]
- Delfonso <7> Progeny of Hortator. Sire of Don Benedict and Domingo. [BW] [PoC]
- Azanael <7?> Ruler of Chorazin. [Cb-Ba,p67]
- Elihu <8> (:1078) Progeny of Darak. Under the orders of Giotto Verducci. [FBC,p30]
- Sargon <8> (:1100) Progeny of K'thstl. Under the orders of Giotto Verducci. [FBC,p30]
- Al-Harim <8> Sire of Ansen. [TC3]
- Don Benedict <8> Progeny of Delfonso. Loved Dowager. [BW] [PoC]
- Domingo <8> Progeny of Delfonso. [BW] [PoC]
- Young blood
-
- Ansen, The Devil's Advocate <9> Progeny of Al-Harim. [TC3]
Las cartas de bilioteca que he diseñado están ambientadas en los libros de reglas y suplementos. Son los poderes que necesitaría un infernal para cumplir su misión y pasar inadvertido. Muchas son rituales taumaturgicos, otras son sendas del sabbat y en vez de crear la disciplina taumaturgia oscura la he metido en Daimoinon para que sea más fácil de implementar, en el caso de que se llegara a jugar algún día. De daimoinon propiamente dicho sólo he creado el "Rise of the Tyrant" (ya que el resto de niveles ya tienen carta), que se supone el nivel 10 de daimoinon y es lo que llevan intentando los baali desde que habitan sobre la faz de la tierra: Invocar a Baal.
He querido dejar patente la intención de los Baali en la tierra. Su única función es levantar a sus señores demoniacos y que deambulen por la tierra sembrando el caos. La Yihad, el sabbat, el inconnu, la camarilla... Les resbala. Sólo quieren convertir a tanta gente como puedan a su causa para terminar cuanto antes. Así una nueva forma de jugar con baalis es dejar a la presa con la impotencia de que levantarse cuesta y tu mientras puedes dedicarte a tus tareas demoniacas. Siempre te quedará el bleed, pero eso es para los ventrue, nosotros los baali nos gusta jugar en las sombras, manipulando y tejiendo la partida a voluntad. El jugar con la untap propia y con la del resto es una nueva forma de jugar con los baali muy divertida en esta mini_expansión y para ello he hecho una serie de cartas que lo apoyan. Es un sistema más lento pero más divertido.
Para ello, hay varias cartas de convertir al los minion de la presa en infernal, complementando la habilidad de Barbaro Luchesse de grupo 3.
Si parecen muy brutas, tengo que decir en su defensa que al infernal que la juega le cuesta 2 de pool. Los dos de pool para levantarse en sendas acciones. Además de gastarlas y que salgan.
He quitado el concepto Nemesis y lo he dejado como un evento normal. Si tu mazo va orientado a aprovechar estos eventos al máximo tendrás el problema de jugar con muy pocas cartas en mano. Ahora todos los vampiros pueden convertirse en infernales como acción +1 stealth. He llegado a la conclusión de que es imposible hacer una expansión realmente jugable con el resto de cartas de VTES, así que simplemente voy a intentar hacer una expansión jugable para algún Story Line que podamos hacer aquí, para el concurso y para divertirme.
He creado varios demonios únicos, que junto con Namtaru puede ser una buena opción si no te mueres antes... ;-) Namtaru + Demonio base bleed 1 + Dream World = bleed de 3. No digamos si un heraldo juega un legal manipulations...
Una de las cartas que más me gustan de esta expansión y siempre he querido que diseñen es "la power blood". Ya no hacen falta las Skills para el combo de la Bestia y la gema! Además si quieres hacer arder a tu Baali favorito con un Force of Will puedes incrementar el bleed tambén con esta carta a alta.
Con "Safe Circle" tus demonios tendrán la misma habilidad que las gárgolas cuando un baali es bloqueado.
"Chains of Leteo" en los libros de rol hace algo muy parecido a la dominación, así que porqué no podemos los baali tener también redirecciones?
Con el "Incorporeal Step" los Taumaturgos podrán hacer por fin combat ends, algo inconcebible que no se haya hecho antes, y enderezarse si eran reacting. También un dodge a alta con "Kirothep" bastante útil si quieres ser un Tremere sin combate.
Conclusión
Aunque al principio era muy reticente a hacer con photoshop los vampiros por miedo a que me quitara mucho tiempo, he agradecido la soltura que he cogido con este programa que seguro que me sirve para más adelante y creo que el resultado es bastante bueno.
He usado las mejores ilustraciones que he podido encontrar, siempre relacionadas con la carta en cuestión, muchas de ellas sacadas de www.deviantart.com. Debería pasarse por aquí los de White Wolf y coger a los jóvenes ilustradores que hay, ya que le dan mil vueltas a los que usan ahora. Sin faltar XD.
Seguro que se llevarán el gato al agua los participantes con ediciones chorras, como vampiros tubérculos y hombres lobo voladores XD, pero en la mía he querido ceñirme lo máximo posible a mundo de tinieblas, sobre todo a VTES en particular, pensando en que algún día puedan jugarse.
Nada más, espero que hayáis llegado hasta aquí leyendo esta rallada y que disfrutéis tanto con ellas como yo haciéndolas. Y si después de ver este análisis os animáis a coger al clan Baali por primera vez bienvenido sea. Un saludo!
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